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Lua

A gamified anxiety regulator & education system for college students

Project Overview

A 3-month research project aimed at targeting a gap within health informatics & providing a solution. Our area of exploration was the lack of efficacy of digital anxiety interventions amongst college student populations.

The Problem

Anxiety Disorder rates amongst college students are at all-time highs. The current solutions lack personalization & user engagement.

The Solution

We created a gamified anxiety regulator & education system, drawing inspiration from successful platforms like Duolingo.

User Research

We began with conducting 20 user interviews to gain insight the current successes and pain points of existing DAIs. Participants used 5 of the current leading products & provided feedback on metrics like efficacy, personability, & engagement.

User research 1
User research 2

Data Insights

Low-Fidelity Mockups

Low-fidelity mockup 1
Low-fidelity mockup 2
Low-fidelity mockup 3
Low-fidelity mockup 4